};
extern int gettimeofday(struct timeval *tv, struct timezone *tz);
-#endif
+#endif\r
+\r
+/**** clear_malloc & fill_malloc ****/
+void *clear_malloc(size_t size);
+void *fill_malloc(size_t size);
+\r
+/*\r
+ * Now you have 3 ways for the malloc function:\r
+ *\r
+ * 1. Do not change anything, use the original malloc\r
+ *\r
+ * 2. Use the clear_malloc function instead of the original malloc.\r
+ * In this case you must use the following define:\r
+ * #define malloc((_a)) clear_malloc((_a))\r
+ *\r
+ * 3. Use the fill_malloc function instead of the original malloc.\r
+ * In this case you must use the following define:\r
+ * #define malloc((_a)) fill_malloc((_a))\r
+ *\r
+ * We have figured out that there could exist some malloc problems\r
+ * where variables are using without to be initialise. To find this\r
+ * places, use the fill_malloc function. With this function we want \r
+ * to initialize memory to some known bad state. This is quite easily \r
+ * spotted in the debugger and will trap to an invalid address. \r
+ *\r
+ * clear_malloc can be used if you want to set not initialise \r
+ * variable to 0.\r
+ *\r
+ * If you do not want to change the malloc function, to not use one of\r
+ * the following macros. Which is the default way.\r
+ */\r
+//#define malloc((_a)) clear_malloc((_a))
+//#define malloc((_a)) fill_malloc((_a))
/* GNU extensions to the C library that may be missing on some systems */
#ifndef HAVE_STRNDUP